A day in the valley
Every day runs from 6am to 2am, about ten minutes of real time. The light changes hour by hour, and so does what you should be doing.
Crop almanac
Five seeds at Mira's stall. Water them once a day and they move one step closer to harvest. Rain waters every field for free.
| Growth | Crop | Days | Seed | Sells | Notes |
|---|
$STEAD and the Harvest Ledger
Gold keeps your farm running. $STEAD is what the valley pays for real work: three Ledger orders a day and every Solbloom you pick.
Rewards
- Sign in with your wallet
- Phantom, Solflare or Backpack. You sign a one-time message, never a transaction. Only wallet farms earn $STEAD; guest farms are for practice.
- Fair play
- The server replays every action with the game's own rules. Edited saves, fake requests and teleporting are rolled back, and each network can run up to 3 earning farms a day.
- Claims
- Pending $STEAD becomes claimable when the token launches.
- 1Treasury walletEvery reward is paid out of the dev treasury wallet.
- 2Trading feesWhen the treasury runs low, trading fees refill the reward pool.
- 3BuybacksThe treasury buys $STEAD back from the market and routes it to rewards.
Leaderboard
Every farm on the board is replayed and checked by the server. Pick a farmer name when you sign in, fill the Ledger and climb.
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The valley
Your farm sits on the west bank. Cross the bridge for Willowmere, Mira's seed stall and the Ledger board. Every tile below is drawn by the game itself.
Folk of Willowmere
Talk to everyone. They know things about the weather, the orders and the seeds that the menus don't tell you.
The field has gone wild and the Ledger is waiting.
Start your farmWASD move Space use tool E talk 1–= items L ledger